Saturday, March 3, 2018

REFLECTIONS

REFLECTION 1 

FLIP YOUR CLASSROOM


We live in the technology era which is constantly changing and developing new models and patterns, and our classrooms are not the exception.  Then we have to move from our traditional teaching methods, and try to introduce new techniques and approaches according to the technological advances. 

Currently, in our country most of the schools use the traditional method in which the teacher is in front of the students explaining the lesson to them.  However, this way of teaching can be totally changed with the Flipped classroom method of instruction.

The book Flip your Classroom by Jonathan Bergman and Aaron Sams explains this method in a very detailed way because it is the result of their own investigation and implementation of this approach in their classrooms.  They were looking for “what is the best for the students in my classroom” (Bergman, J. & Sams, A. (2012), p. viii), and they realized that they could do better than the traditional teaching to help “their students learn the content better, as well as help them become better learners.”  The authors also state that the flipped classroom approach stablishes a framework that ensures a personalized education according to students’ needs. 

The approach presented by the authors is very interesting and innovative, and the most important thing is that it promotes a student-centered classroom.  It is aimed to support the students in their learning journey. 

Bergman and Sams also address the techniques of the implementation of a flipped classroom, and offer suggestions for that purpose.  For example, how teachers can make their own videos, or used other teachers’ videos; the equipment and electronic devices for record the videos; and the stages in making the videos.  They also give some important suggestions to produce good quality videos, such as trying to keep the videos under 15 minutes, making the videos exciting by using the inflection of the voice, and adding humor, among others.

I consider that teachers should manage this part very carefully because it will be the representation of the teacher every time the students play the video to check the content.  As they mentioned, if the teacher is not accustomed to talk in front of a microphone or have a problem with his/her voice, then it is also valid to use other teachers’ video.


The article A Framework for Integrating the Internet into ELT written by George M. Chinnery presents “an alternative framework for Internet integration in English language teaching (ELT)”.  It also includes “ideas for incorporating Internet concepts even in schools that have little or no access to it at all yet” (Chinnery, (2014), p. 2). 


I agree with the author about the reasons to use the Internet in ELT.  In fact, I consider it is very useful the use of the Internet in the classroom because it allows the students go hand in hand with the development of technology.  However, I will have to guide the students on how to use this powerful tool by selecting the material appropriate for their levels, considering the materials’ usability and the copyright protection.   In addition, students need to be oriented in the Internet usage because they can access wrong websites that can be negative for their minds and integrity.

In summary, I have to leave the traditional teaching method of being in front of the class by applying the flipped classroom approach, and focus the attention on the students’ participation.   On the other hand, my classes will be more interactive by integrating the Internet in my teachings.

REFLECTION 2 


SECOND LANGUAGE AND TEACHING WITH TECHNOLOGY 


We live in the digital era, where technology has impacted almost every aspect of our lives, including education.  The traditional teaching methods have been left behind to open the doors to the new educational trends and approaches according to the technological advances. Currently, learning is no longer an activity for classrooms.  Students can access the information or material of any subject through the internet at any time and place.  They can also communicate, participate in collaborative work, and play games with peers through online applications.  In indeed, technology provides new tools for independent learning, and motivates students to discover new ways of personal improvement.

Thouësny & Bradley present in their book 10 chapters about “innovative applications of technology in second language teaching and learning, and the transformation of the different techniques to different theoretical framework” (p. 3).  Those studies are the result of several projects performed by young researchers.  We are going to focus on the chapter 5 about “Mobile-Assisted Language Learning designed for your Students” (MALL), a “design-based research seeking to enhance adult ESL students’ aural skills by means of mobile devices” (p.18).    It is mentioned that the design of the MALL solution evolved from a set of podcasts to a suite of learning tools which enable access to a networked community of practice and other resources required for the completion of language tasks (p. 18). 

The MALL seems to be a very interesting technique that allows adult students to learn English out-of-class in their own time, “working with audio and video recording simulating real-life communication in an authentic workplace” (Thouësny & Bradley, 2011, p. 87). All the tasks involve listening comprehension practice, followed by recording of audio files which capture the usage of English in the real world.  Students can work individually or collaboratively.   All these practices can be done without increasing classroom time. In addition, students can combine different facilities and channels of communication with their devices, and take advantages of their mobile technologies for improving their language learning process.  Currently, almost every adult possesses an electronic device with access to the Internet.  So, it is not difficult to implement this method based on mobile devices.

Graham Stanley’s booklet presents an overview of gamification and the use of online games for language learning and teaching.  He states that games are a more natural way to learn than traditional classrooms (p. 2).   This booklet is very useful because it is a guide for teachers, and it shows the different types of computer games appropriate for encouraging language skills practice in the classroom.    The developing of technology also allow teachers to integrate games as a tool for motivate students to get engaged in classroom practices.   Games are attractive not only for kids, but also for adults.   However, teachers have to select the games very carefully before practicing them in class.   The selection of games must include the four leaning skills:  games for practicing listening, for encouraging speaking, and for reading and writing.

In conclusion, due to the increasing impact of technology in the world, teachers have to update their teaching methods, and integrate online applications and computer games to their classroom activities, in order to give opportunities to the students of developing their learning process.



Friday, March 2, 2018

POWTOON



In our Technology Class, we also learned about PowToon, a very friendly software for creating animated videos in an easy way.

  Advantages of using

  • Teachers can create interesting videos for teaching in a very creative and funny way
  • A lot of images and templates are available
  • A presentation can be made in short time
  • Abilitiy to add videos easily


In order to apply what we learned about PowToon, the class was devided in groups of four.  My group, Denisse, Carmen and Mitzila created a video about the benefits of integrating technology in your class.   Enjoy our video by clicking the link below!!! 






VIRTUAL FIELD TRIP








Virtual field trip was part of our learning in the Technology Class.  I consider, this is one of the most amazing tools available for teachers on the Internet.

This strategy allows students learn and understand new concepts by seeing real images, and listening to the sounds about the topic they are studying.  At the same time, they can enjoy visiting the place, and  enriching their knowledge without leaving their classroom.

Advantages of using Virtual Field Trips 

  • Students will experiment a trip without leaving their classroom
  • Teachers and students do not have to pay for transportation
  • It is a powerful way to inspire students of all ages
  • It promotes discussions and interactions among students
  • This tool allows the students use the four learning skills, listening, speaking, reading, and writing
  • Students will never forget this experience of traveling virtually

We learned how to plan a virtual field trip

  • Research on the Internet about a virtual field trip on the topic you are teaching
  • Teachers can search on the web and set an appointment with a scientist to interact with them during a virtual field trip.
  • Make sure your students are following the trip, as in real life.  Let them know you will be going to grade it.  So, give them something they have to complete and turn into you at the end of the virtual field trip.



https://www.virtualfieldtrips.org/blog/view/id/27
https://www.virtualfieldtrips.org

Thursday, March 1, 2018

EDMODO





We learned about this interesting and useful educational technology tool for teachers, students and parents.  All of us enjoyed Edmodo, and we practice the design of different tests.

Teachers can open an account for using Edmodo, following theses simple steps:

  • Go to www.edmodo.com.  Select the button "I'm a Teacher"
  • Fill out the registration form and select the button "Sign up" to complete the sign up process
  • Check the e-mail for a confirmation to view the next steps for setting up the Edmodo Account.
https://support.edmodo.com/hc/en-us/articles/205009784-Teacher-Sign-Up




Edmodo network enables teachers to share content, and share quizzes, assignments, and manage communications with students, colleagues, and parents.   Parents and students can only join Edmodo if they are invited by a teacher.   

Benefits of using Edmodo

  • It is safe because students do not need to include personal information in profile
  • It is free
  • Students can share blogs, links, videos, documents, presentations, and so on.
  • Students can participate in online discussions
  • Teachers can expand their Personal Learning Network (PLN)
  • Teachers can give feedback and post grades
  • Students can upload homework assignments
  • Parentscan connect and check their children's work and grades
  • Parents and teachers can communicate 


https://edmodo-in-the-classroom.wikispaces.com/How+does+Edmodo+work%3F




KAHOOT


In our Technology Class, we worked in teams of four on designing a video about Kahoot.  Later on, individually, we have to choose other group's video to develop the assign Technology-enhanced activity 2.  I chose the video designed by Eduardo, Gabriela, Dalys, Denisse, and Luis.




is a free game-based learning platform for teachers and students.



  • All can play, learn, and have fun together
  • Students use their own devices 
    • Computers
    • laptops
    • smartphones
  • Teachers can design the kahoot games
    • The format and number of questions depend on the teacher
    • Kahoot can be assigned as homework

Advantages of using Kahoot:

  • Any topic can be played
  • Students do not need and account or login
  • Students can connect with other players around the world in real time
  • This game can be played in the classroom or anywhere
  • It promotes social learning and collaborative team work
  • It changes a boring classroom into a dynamic and interesting one

QUIZLET


  • Quizlet is a free application for teachers and students
  • It is easy to access
    • Computers
    • Laptops
    • Smartphones
  • It can be used in a variety of ways
    • Flashcards
    • Memory testing
    • Time pressuring match
    • Review for history tests
    • Pronunciation
    • Vocabulary
  • Advantages of using quizlet
    • Students can create their own test for practicing, and check their progress by themselves
    • Pictures and images can be added
    • This app let you study any topic
    • It is very friendly for teachers and students as well
    • Students can connect with other players around the world with Quizlet live 

https://www.google.com/searchbiw=994&bih=418&tbm=isch&sa=1&ei=I4WXWr6ZEs_8zgKClLaoCg&q=students+playing+with+quizlet&oq=students+playing+with+quizlet&gs_l=psy-ab.12.


Wednesday, February 28, 2018

PODCAST




Educational purposes of Podcast

  • Students can create their own podcast to share their learning experience with others
  • Teachers can record audio to provide students with aditional material for revision
  • It helps auditory learners to improve their skills
  • Creating podcasts allows students to develop several skills such as listening, speaking effectively, writing, researching, solving problems, managing time, and improving their vocabulary

How to create a podcast

  • Download the recording app in the cellphone
  • Name the podcast for the people to be interviewed
  • Create a script as a guide
  • Start recording
  • Check the podcast 
  • Share it with the teacher and classmates

Digital tools for creating and using podcast


  • Cellphone
  • Ipad
  • Headphone
  • Voice memos
  • Spotify 
  • iRig Recorder 
  • Podcast 

https://www.educatorstechnology.com/2012/12/teachers-guide-on-use-of-podcasting-in.html